AI Insights · Timothy · October 2021
Top 5 Virtual Pet Apps Performance in Cyprus Q3 2021
Discover the performance trends of the Top 5 virtual pet applications on a unified platform in Cyprus during Q3 2021, featuring changes in weekly downloads and revenue.
In the third quarter of 2021, the top 5 virtual pet applications in Cyprus showed varied performance trends in terms of weekly downloads and revenue. Here are the highlights:
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced fluctuating weekly revenue, peaking at around $74 in mid-July and seeing a slight dip towards the end of the quarter, settling at $53. Weekly downloads saw a significant drop from 128 at the beginning of the quarter to 11 by the end of September.
My Talking Angela 2 by Outfit7 Limited, released in mid-July, showed impressive performance. Weekly downloads surged to 2.9K in late July, followed by a gradual decline, ending the quarter at 499. Revenue saw notable peaks, reaching $140 in early August and maintaining a steady range of $32 to $93 in the following weeks.
Pet World Premium from Trophy Games Development A/S had consistent weekly downloads, peaking at 52 in early September, before dipping to 34 by the end of the month. Revenue showed a downward trend, starting at $50 and ending at $15 by late September.
My Boo: Virtual pet Take care by Tapps Tecnologia da Informação Ltda. maintained relatively stable weekly downloads, fluctuating between 15 and 27 throughout the quarter. Revenue showed a slight decline from $36 at the start of the quarter to $16 at the end.
My Talking Tom Friends by Outfit7 Limited had consistent weekly downloads, peaking at 662 in early August before declining to 402 by the end of September. Revenue fluctuated, with a peak of $81 in mid-July, followed by a gradual decline, ending the quarter at $28.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.